ITAG Hackathon is Counting Down

ITAG16 Hackathon will once again be hosting the ITAG16 Hackathon at Nottingham Trent University. At the end of the challenge, participants will get the opportunity to demo their work to win prize money of £250 per team!

Taking part in several jam sites across the globe, the ITAG16 Hackathon invites game designers, artists and programmers to join us. We are challenging you to develop games or assistive technology that helps address and raise awareness of the problems surrounding health, education and disability in a little over 24 hours.

For more details please click here.




Submit Your Abstract Now at ICERI2016

No One Left Behind encourages you to submit your abstracts for ICERI2016, the 9th annual International Conference of Education, Research and Innovation, which will be held in Seville (Spain) on the 14th, 15th and 16th of November, 2016. The deadline for abstract submission is July, 14th, 2016.

Every year, ICERI brings together more than 700 delegates from 80+ countries to present their ideas and share insights on teaching and learning methodologies and educational innovations. To make this strategic international networking successful and impactful, your paper is very much needed!

All experiences and projects in the area of education, technology and development are welcomed to be submitted as abstract proposal before July, 14th, 2016. More deadlines for different processes please click here.


Accepted contributions will be included in the IATED Digital Library to form part of our database of innovative projects in Education and Technology.This publication will be sent to be reviewed for their inclusion in the ISI Conference Proceedings Citation Index.Conference Proceedings from the past editions of this conference (ICERI 2010, 2011, 2012, 2013 and 2014) are already indexed in the ISI Conference Proceedings Citation Index 

Additionally, IATED has become a member of Crossref, a not-for-profit membership organization for scholarly publishing working to make content easy to find, link, cite and assess. Due to this partnership, each published paper in ICERI2016 Proceedings will be assigned a DOI number (Digital Object Identifiers) for its easy citation and indexation.




No One Left Behind Will Present at EDULEARN16!

The abstract submitted by No One Left Behind partner Helen Boulton from NTNU  titled THE ROLE OF GAME JAMS IN DEVELOPING INFORMAL LEARNING OF COMPUTATIONAL THINKING: A CROSS-EUROPEAN CASE STUDY has been accepted as in EDULEARN16 the 8th annual International Conference on Education and New Learning Technologies, hosted at Barcelona during 4th – 6th July, 2016.


EDULEARN is one of the largest international education conferences for lecturers, researchers, technologists and professionals from the educational sector. After 8 years, it has become a reference event where more than 700 experts from 80 countries will get together to present their projects and share their knowledge on teaching and learning methodologies and educational innovations. The 2016 edition of EDULEARN is sure to be among the most successful education conferences in Europe.

EDULEARN is more than a conference. It is an ideal platform for strategic international networking, the best place to present your innovations and projects about education and technology.

For more information, please click here.


No One Left Behind project abstract has been accepted in iGBL

The abstract submitted by No One Left Behind project partner TU Graz team has been accepted in the forthcoming Irish Conference on Game-Based Learning (iGBL) to be held on 1st and 2nd September 2016 at Trinity College Dublin (TCD). The abstract is for the paper entitled ‘Pocket Code Game Jams challenge traditional classroom teaching and learning through game creation.’  The symposium would include the topics as: pedagogy, educational and social issues, gamification and serious games  and creative issues in game development.

Two rounds of submissions have been closed for discretion. The expansive range of works submitted range from research-based, practitioner-based submissions to proposals for workshops and game demos. The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

In this year, Derek Robertson, National Adviser for Emerging Technologies and Learning with Scottish Government’s educational agencies will be the keynote speaker. He also has a career in education as a primary school teacher, an ICT staff tutor in a council education department, and a lecturer at the University of Dundee.

So, if you are enthusiastic about games and would like to share your experience or meet like-minded people, then iGBL will be a great event to attend.


About iGBL – The Irish Conference on Game-Based Learning:

The Irish Conference on Game Based Learning (iGBL), formerly Irish Symposium on Game-Based Learning, now in its sixth year, provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change. It is a forum for like-minded people ( i.e., students, teachers,  researchers, or companies) to meet and share this enthusiasm for this platform.

  • Research students will have an opportunity to present their work, meet specialists in this field  and obtain feedback on their work.
  • Teachers and other practitioners will have the opportunity to discover new ideas and learn new game-based skills that they can integrate in their teaching.
  • Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

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Call for papers from GALA

No One Left Behind is calling you to submit papers to Games and Learning Alliance Conference (GALA 2016) by 10th July, 2016.

The Games and Learning Alliance conference (GALA 2016) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders with the aime to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

The conference also includes an exhibition, where developers can showcase their latest products.

The conference is organized by the Serious Games Society, which is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.

The GALA Conference 2016 Proceedings will be published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the Int. Journal of Serious Games, as the previous years.

For more information, please visit


GameJams – teaching mathematics via games in Spain, Tunisia and Canada this spring

During this spring,  several European Netowork of Living Lab (ENoLL) members across the world have been organising Game Jams in the context of the JamToday project. Using the game jam toolkit ENoLL members engaged with the world of Applied Game Jams and took up the challenge to teach mathematics via gamification!

Over the weekend of the 27th to the 29th of May JamToday Almería took place in Spain hosted by Guadalinfo. Girls Learning About Maths (GLAM) Games takes place in Ottawa, Canada hosted by 1125@Carlton and another is currently planned in Tunisia hosted by DigiArt Living Lab Tunis-Nabeul.

No One Left Behind supports these initiatives as we are using game jams to promote the use of #Pocket Code in education and help the kids at risk of social exclusion to engage more in class learning. 

ENoLL is the international federation of benchmarked Living Labs in Europe and worldwide. It provides co-creation, user engagement, test and experimentation facilities targeting innovation in many different domains such as energy, media, mobility, healthcare, agrifood, etc. As such, it is well placed to act as a platform for best practice exchange, learning and support, and Living Lab international project development.



Samsung is joining No One Left Behind partner TU Graz/Catrobat in Game Jams across Austria

June till October 2016: Samsung and Catrobat roadshow in yellow school bus!

+Samsung and Catrobat: Bring yellow school bus to you to show and teach computational thinking skills to kids, using Pocket Code on smartphones and tablets.

The roadshow will run in cities all over Austria, Europe!

In case your school in Austria is interested in participating, there are still open slots! Details and registration form via

Details about the non-profit FOSS Catrobat project:

Education site:

Pocket Code on Google Play:


The key to Break the ¨All Work No Play¨ Cycle

What is the life of first year students looks like? Standardised classes and standardised exams after classes. Solutions to problems are set. The line between right and wrong is clear. They need to recite, repeat and regurgitate facts to earn credits and pass the test. This worn out routine has bored students and generated huge amounts of class distractions, which have been exacerbated by the ubiquitous existence of smart devices. Kids are kept away from play since primary school.

This is not a healthy phenomenon, which has drawn the lots attention of social scientists, who come up with studies and conclusions saying ¨lack of childhood play can disrupt normal social, emotional, cognitive development¨. If left free, children will make their own rules, unleashing the boundless potential and innovation, which serves as a huge contribution to a structured gaming like sports and board games.

The process of game designing can be a leveraged as a process of kids learning from and getting to know each other better, thus improving their social and emotional development. But the benefits of letting kids play have not stopped there. It´s proved that the cognitive development can also be improved along the way. Children come out smarter after exploiting what´s behind the game, and how to design a game of their own because they are leveraging the power of their imagination, logics, critical thinking and computational skills. They also need to conquer challenges and obstacles in the way of playing. This process would prepare them better for the future adventure, and their readiness to accomplish tasks.

No One Left Behind, the co-funded EU Horizon 2020 project, is the kind of project that would break the boring circle of ¨all work and no play¨ by implementing all the benefits entailed with playing. Pocket Code special version provides the necessary supporting tool to bring back the play element in classes with curriculum related subject and learning platform.


Last Call to Abstract Paper Submission to ITAG

No One Left Behind with its partner Nottingham Trent University (NTU) is calling your attention for the approaching of the extended abstract paper and poster submissions deadline: Friday 20 May 2016.

The Interactive Technologies And Games Conference (ITAG) that will happen during 26-27 Oct. 2016, hosted by NTU, is a platform with particular focus on gamifications which have potential impact in multifaceted areas. It provides a channel to an interesting, easily engaged and interacted approach to Education, Health and Disability.

ITAG is a conference with low entrance fee to include not only high-profile researchers, technical experts but also practitioners, teachers, trainers, clinicians, members of the public, games and education companies with an interest in these topics. It’s a place intends to fertilize ideas, create new opportunities, and innovative future projects and partnerships.

In spirit of ITAG, it collects papers and workshop activity ideasi before the conference. The abstract versions are intended to be submitted through TIAGE on-line portal before 20 May, 2016, this FRIDAY! If anyone of you, no matter what you do, as long as you have new ideas about how to make an impact in the field of Education, Health and Clinicians, you are still welcomed to submit your abstract paper!

The conference encourages multidisciplinary papers and examples of themes and topics include, but are not restricted to:

* Games for Education, Health and Wellbeing

* Assistive Technologies, The Internet of Things, Location based Games, Robotics, Augmented and Virtual Reality, Serious Games and Mobile and Wearable  Systems all in a health, education and wellbeing context

* User Centred Design, Co-Design, Participatory Design, Accessibility and Making  all in a health, education and wellbeing context

* Technology to support interaction: including natural user interaction, multimodal interaction, BCIs, NeuroGaming

* Games and Psychology: Player typologies and identities, psychosocial implications, Psychology of game design.


For more information, please visit: