On 25th Jan 2017, Create@School is showcased in Bett Show 2017 in London, which features as the world’s leading education technology event celebrated in the UK. Create@School shares the vision of Bett which is to believe in creating a better future by transforming education and bring together people, ideas, practices and technologies so that educators and learners can fulfil their potential.
Create@School is an Android-iOS App and a learning analytics web platform designed for teachers to facilitate their engagement in class. It has a special focus on gender equality and support to kids with special needs. With this app, students from 10-18 years old can create their own games with full set of available visual elements. They can directly play with it either in school with tablets provided or at home with their own mobiles, there is no intermediate obstacles to complicate their learning process. Create@School is optimised for classrooms by allowing to be projected from their own tablet or phone to the wall.
The interface of Create@School is highly user friendly. Just like in Scratch, Create@School implements an easy-to-navigate visual interface where the creation of programs, animations, digital books and games is simply at their fingertips if they can drag and pull the building blocks together. It´s also a gaming process about collaboration. Besides intellectual challenge resides in game building, Create@School can also be a tool that incite the team spirit and the spirit of mutual support. For instance, teachers can organise a game jam in class to teach students about collaboration in a simple and intuitive way.
The uptake of Create@School is easy and simple and it can be very powerful. It offers hundreds of functionalities and ready-to-use blocks. It also allows to program Raspberry Pi, Arduino, Micro:bit, as well as Lego Mindstorms robots in an intuitive way. Other than that, the Create@School approach has surpassed all its precedents in the order of magnitude. It offers interfaces that are rich in visual, animated, adapted to mobile and other multi-media platforms. Moreover, it also integrates tablet and phone sensors, the device camera, spoken input and output, as well as computer vision.
Create@School won lots of prizes and awards in Europe and the US. For instance, the Re-Imagine Education Gold Award from QS Stars and the Wharton School of Business in the US for the best European Learning App for over all fields in December 2016, the Yound Minds Award of the European Commission, as well as the Internet for Regugees Award 2016.
This App is available in more than 30 languages and offers a set of educational classroom materials for teachers, tried out with more than 600 students in 3 experimental pilots, covered up to 12 subjects and has been installed more than 500,000 all over the world.