The “No One Left Behind” project tackles key challenges in the education sector by using the potential of digital games and game-making.
The project will unlock inclusive gaming creation and experiences in formal learning situations, underpin meaningful learning and support children to realise their full potential. “No One Left Behind” is an innovation action project co-funded by Horizon 2020 Framework Programme of the European Union that has started in January 2015 and will last 30 months.
Contradictory trends are shaping and challenging the way to teach and learn in classes. On one hand the European gaming industry for leisure has been rapidly growing as digital games have been quickly adopted by a new generation of technologically-native youngsters. On the other one Europe is putting high pressure on schools to address the challenge of too many pupils leaving school with no meaningful job skills, and children at risk of exclusion and not reaching their full potential. “No One Left Behind” will tackle these challenges by:
- Integrating game mechanics, dynamics and data measurement & modelling transferred from traditional digital games companies into the Pocket Code media-rich programming environment;
- Customizing Pocket Code effectiveness and usability in education and to support empowerment; and
- Evaluating and stimulating the escalation cross-transference of digital gaming technology to ensure affordability and financial sustainability of new or enhanced monetized services, as well as future free open source Pocket Code educational approaches.
“No One Left Behind” will allow children to use a non-leisure gaming ‘toolkit’ called Pocket Code, to develop inclusive digital games on mobile devices, with the aim of enhancing their abilities across all academic subjects, as well as their computational proficiency, creativity and social skills.
The project will initially be piloted in five schools – and by 600 pupils across up to 12 subjects – in the United Kingdom, Austria and Spain.
The work performed in the “No One Left Behind” project will deliver tangible solutions, as detailed in the following table:
- Development of a game-making teaching framework suitable for primary and secondary school grades in Europe, using Pocket Code to empower children in the co-creation of games based on curriculum relevant topics or projects; this includes:
- Subject relevant content components, including graphics, sounds, design templates and components.
- Lesson plans applicable to three curriculum areas, among which: science (physics, computer science, maths, biology, geography, chemistry), history, arts (graphic, music, as well as the performing arts), and foreign languages are the ones with the highest potentials.
- Interactive teachers’ guide to support delivering projects with inclusive game-making design.
- Social contextual metrics as a result of experimental pilots in different settings with children at risk of exclusion
- Integration of inclusive design based on worldwide accepted standards, based on GPII
- A dashboard for teachers with refined and established metrics that evaluate the game-making teaching framework and feedback teachers’ actions. Metrics will be aligned with academic, social, behavioural and inclusion objectives.
- New Generation and inclusive Pocket Code environment providing value to education and empowerment. Through a successful integration of transferred game mechanics, dynamics, assets, analytic engine and GPII inclusive technology, the main output will be the “New Generation Pocket Code” environment.
- Increased face-to-face interaction among schools, teachers as mediators and gaming companies from the traditional leisure sector.
- Current platform for publishing Pocket Code projects will be improved to target course levels and curriculum areas.
- Small scale experimental pilots in Austria, Spain and the United Kingdom