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ITAG Hackathon is Counting Down

ITAG16 Hackathon will once again be hosting the ITAG16 Hackathon at Nottingham Trent University. At the end of the challenge, participants will get the opportunity to demo their work to win prize money of £250 per team!

Taking part in several jam sites across the globe, the ITAG16 Hackathon invites game designers, artists and programmers to join us. We are challenging you to develop games or assistive technology that helps address and raise awareness of the problems surrounding health, education and disability in a little over 24 hours.

For more details please click here.

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Call for papers from GALA

No One Left Behind is calling you to submit papers to Games and Learning Alliance Conference (GALA 2016) by 10th July, 2016.

The Games and Learning Alliance conference (GALA 2016) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders with the aime to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

The conference also includes an exhibition, where developers can showcase their latest products.

The conference is organized by the Serious Games Society, which is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.

The GALA Conference 2016 Proceedings will be published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the Int. Journal of Serious Games, as the previous years.

For more information, please visit http://conf.seriousgamessociety.org/2016/.

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Last Call to Abstract Paper Submission to ITAG

No One Left Behind with its partner Nottingham Trent University (NTU) is calling your attention for the approaching of the extended abstract paper and poster submissions deadline: Friday 20 May 2016.

The Interactive Technologies And Games Conference (ITAG) that will happen during 26-27 Oct. 2016, hosted by NTU, is a platform with particular focus on gamifications which have potential impact in multifaceted areas. It provides a channel to an interesting, easily engaged and interacted approach to Education, Health and Disability.

ITAG is a conference with low entrance fee to include not only high-profile researchers, technical experts but also practitioners, teachers, trainers, clinicians, members of the public, games and education companies with an interest in these topics. It’s a place intends to fertilize ideas, create new opportunities, and innovative future projects and partnerships.

In spirit of ITAG, it collects papers and workshop activity ideasi before the conference. The abstract versions are intended to be submitted through TIAGE on-line portal before 20 May, 2016, this FRIDAY! If anyone of you, no matter what you do, as long as you have new ideas about how to make an impact in the field of Education, Health and Clinicians, you are still welcomed to submit your abstract paper!

The conference encourages multidisciplinary papers and examples of themes and topics include, but are not restricted to:

* Games for Education, Health and Wellbeing

* Assistive Technologies, The Internet of Things, Location based Games, Robotics, Augmented and Virtual Reality, Serious Games and Mobile and Wearable  Systems all in a health, education and wellbeing context

* User Centred Design, Co-Design, Participatory Design, Accessibility and Making  all in a health, education and wellbeing context

* Technology to support interaction: including natural user interaction, multimodal interaction, BCIs, NeuroGaming

* Games and Psychology: Player typologies and identities, psychosocial implications, Psychology of game design.

 

For more information, please visit: http://itag.org.uk/call-for-papers/

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No One Left Behind helps you learn with games and games jams

We tend to associate games with nothing but fun and entertainment, while work with real learning and knowledge, until we uncovered the educational significance of games and game jams. For example, Alice Game Jam showcases a wonderland with hidden significance of deep learning, where kids can learn while playing games. Not as simplistic as conventional games, those games are educational ones, embedded with the pursuit towards technology and the spirit of entrepreneurship. Being utilized into schools, workplaces and other learning sites, they can help boost students’ desire to learn, explore and excel.

Within the scope of No One Left Behind , The Teachers’ Guide provides  educators with templates to create high quality games for learning with Pocket Code.

It is structured in three steps, Plan, Teach and Improve, which are designed to ease implementation, understand the rational of the template, and facilitate the operational process following Pocket Code Guide. Therefore, during the coordination and engagement with students, teachers can leverage the ¨mechanics and dynamics¨ that Pocket Code provides to transfer the element of fun and entertainment in a pedagogic and academic environment that is traditionally static.

In the No One Left Behind project , Alice Game Jam bridges the gap between gaming-techniques and pedagogy across academic subjects, grades, schools and national boundaries. The concept applied behind the Game Jam is to provide equal learning opportunities to students, the impact of which can go beyond national level.

During the Alice Game Jam, games from different continents were submitted (Europe, Africa, America -north and south-, and Asia) with different game-based initiatives (from games to storytelling narratives).  95 participants of the Alice Game Jam connected a single proposed theme with different games and stories. The 95 project submissions were mainly driven by schools.

Thus, taking Game Jams to classes can also support the development of the children’s social and academic attitudes. Furthermore, the students’ various talents are nurtured by building or enriching personal or collaborative knowledge with other social and cultural perspectives. Therefore, it is safe to say that the Game Jam tool has strong potential to be adapted and taken to classes to support learning and teaching strategies.

 

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Jam Session No One Left Behind & Pocket Code at Net Futures 2016

The No One Left Behind partners from Graz University of Technology and INMARK organized a Game Jam session at the Net Futures 2016:  Driving Growth in the #DigitalSingleMarket conference in Brussels on 20-21 April to explain how relying on smartphones and Game Jams using Pocket Code can close the digital skills gap in ICT technologies.

The Game Jam session showed how creating games on one’s own smartphone can strongly motivate kids to acquire the coding skills that are fundamentally important to our present and, even more, to all our future. By promoting the use of Pocket Code, No One Left Behind supports schools to develop a new environment where students can learn how to program by creating games/apps directly on their smartphone.

Read more

Pocket Code on Google Play: http://catrob.at/pc

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95 games submitted in Alice Game Jam

Pocket code was used to build 43 games during the competition

The Alice Game Jam took place during the international Computer Science Education Week between 7th and 13th of December 2015, and No One Left Behind project was an official partner of this event.

During the Alice Game Jam were submitted 95 games from countries such us Austria, England, Italy and Spain and 43 of them were built using Pocket Code. Following the rules competition, the pupils from SAFA San Luis and SAFA Úbeda schools submmited four games applied to mathematics.

The SAFA Foundation (Andalucía, Spain) is participating as pilot of the No One Left Behind project. This pilot targets students growing at risk of not reaching their full potential as they come from differentiated collectives.

The organizers of Alice Game Jam have selected a total of 9 finalists programs which includes the game designed by the students from SAFA San Luis school based on correct and incorrect statements.

Congratulations to the winners!

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No One Left Behind was presented in #JamToday Fair BCN

The second edition of Jam Today Fair BCN was held in Barcelona (Spain) the last December. The event was hosted by the JamToday Network at the Citilab and ENTI. The event joined, game designers, policy and research specialists in video games under the topic Games and Learning. Through a number of interactive workshops the event offered practical sessions about applied games design and game-based learning, transfer and evaluation methodologies, and concrete examples of applied games and games developed.

In this context Yolanda Ursa from INMARK participated in the 2015-12-01 16.15.44seminar on game-design for applied games: case studies and best practices, to present No One Left Behind and to explain the great potential of Pocket Code for educational systems.

Jam Today Fair BCN was a great opportunity for our project to share experience on gamification with a large community of applied games.

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A new generation of Pocket Code arrives on ICT2015

The Tagus river banks are already prepare to celebrate the ICT 2015 which will take place at the Centro de Congressos of Lisboa on 20-22 October 2015 in Lisbon, Portugal.

The No One Left Behind stand will be placed in the International Village of the ICT 2015 in the connect area, you can check the location in this showroom map. Our team will be at the stand presenting live demos, robots, drones and of course Pocket Code, an application developed by one of the partners of No One Left Behind project , to attract, motivate and engage students, with gaming concepts. In the future, the new generation on Pocket Code will be an empowering tool that supports the achievement of learning objectives as well as the development of creativity, problem solving, logical thinking, system design and collaboration skills.

Our colleague Wolfgang Slany from Tugraz University of Technology  will be performing live tutorials for the visitors to program easily on their own smartphones, videogames, and also with the opportunity to participate in a game jam sessions, to create a video game from scratch. There are no losers and no winners, just to experiment and of course to have fun.

Are you going to miss it? Visit our stand  

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No One Left Behind is a partner of the #AliceGameJam!

The No One Left Behind project tackles key challenges in the education sector by using the potential of digital games and game-making among children in order to unlock inclusive gaming creation and experiences. In this context, No One Left Behind is proud to be an official partner of the Alice Game Jame, an event that aims to promote inclusive game-making among children.

The event will be held on 7-13 December in the framework of the Computer Science Education Week under the theme “Alice in Wonderland” in order to invite participants to explore virtually the world of Alice in Wonderland and her friends with Pocket Code and Scratch, two applications that help children to create their own games and interactive stories in an easy way and share them with the world!

How to participate?

The participation will be online and all information needed will be published on the website so stay tuned! http://www.alicegamejam.com/

Theme

It’s all about Alice in Wonderland! Create your own game and story about her amazing adventures. And don’t forget the White Rabbit, the Cheshire Cat, the Mad Hatter and all the other colourful characters from the book. More details about the theme will be made available before the Jam starts.

Rules

You can either take part as a single creator or as a team of up to four people. As a framework to create your game you can use our free “Pocket Code” app or the free web-based Scratch platform by the MIT Media Lab. Further information can be found on our Frequently Asked Questions page.

Wall of Fame

All submitted games, stories and animations will be published together on our “Wall of Fame” during and after the game jam. So you will get the chance to share your project with your friends, family, and our community! There also will be a raffle in which all participates who submitted an Alice-themed program have the chance to win great prizes and give-aways.

 

To have more information on the event click HERE

To know more about No One Left Behind click HERE

To know more about Pocker Code click HERE

 

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No One Left Behind workshops on Pocket Code have started in Austria

The No One Left Behind project has started with “the Pocket Code workshops” in Austria, one of the project’s pilot countries. During a project day held on 3 July 2015, the No One Left Behind project introduced Pocket Code to a class of students aged 14-15 in a secondary school. The students had no prior experience with Pocket Code, but with the help of students form the Technical University of Graz (TUGraz), all participants were able to bring their ideas to life and develop their first mini game!

During the programming the students worked in teams of two or three people in order to share ideas and create games together. The results are a lot of intriguing and exciting games, we share the pictures below!

Find all the pictures of the workshop HERE.

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