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The European Commission invites organisations to attract more girls and women into digital

Through the Digital Skills and Jobs Coalition the European Commission invites companies and organisations to organise activities to equip more women and girls with digital skills and enthuse them to pursue ICT studies and careers.

“Technology desperately lacks gender balance on all domains – STEM education, digital jobs, decision making and tech business. Today less than one in five ICT graduates is a woman and the share is not progressing. Moreover, only 16% of the almost 8 million people working in ICT are women. Activities to improve the situation in ICT education and work could help women to succeed in a variety of domains.”

Employment in the ICT sector has been growing in the last ten years. However, only around 16% of the almost 8 million people working in ICT are women, and their share of workforce is declining. Attracting more women to technology would ensure a boost to the economy and would contribute to further economic empowerment of women, as ICT is a sector where almost no pay gap between men and women with equivalent levels of qualification and responsibility.

Thematic call for women in ICT pledges

In order to bring attention to these issues and foster new solutions, the Digital Skills and Jobs Coalition is opening a thematic call for pledges on Women in ICT, which will run in parallel to the general pledging for action in the four general categories of the Coalition:

  • Digital skills for all – developing digital skills to enable all citizens to be active in our digital society
  • Digital skills for the labour force – developing digital skills for the digital economy, e.g. upskilling and reskilling workers, jobseekers; actions on career advice and guidance
  • More and better trained ICT professionals in Europe – developing high level digital skills for ICT professionals in all industry sectors
  • Digital skills in education – transforming teaching and learning of digital skills in a lifelong learning perspective, including the training of teachers

Organisations wishing to pledge could focus on organising the following activities:

  • providing digital skills training with a special focus on women and girls
  • raising awareness about the opportunities available for women in ICT
  • giving visibility to female role models that would inspire girls
  • upskilling, re-skilling women, etc.

How do I make a pledge?

Your organisation should become a member of the Digital Skills and Jobs Coalition and make a pledge for action by end September 2017. Pledges could be by individual organisations or companies or collectives. Selected pledges with this thematic focus will be invited to present their initiatives at a Digital Skills and Jobs Coalition event in December 2017. The Secretariat of the Coalition will also support pledgers in facilitating further collaborations or scaling up actions.

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ITAG Hackathon is Counting Down

ITAG16 Hackathon will once again be hosting the ITAG16 Hackathon at Nottingham Trent University. At the end of the challenge, participants will get the opportunity to demo their work to win prize money of £250 per team!

Taking part in several jam sites across the globe, the ITAG16 Hackathon invites game designers, artists and programmers to join us. We are challenging you to develop games or assistive technology that helps address and raise awareness of the problems surrounding health, education and disability in a little over 24 hours.

For more details please click here.

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Submit Your Abstract Now at ICERI2016

No One Left Behind encourages you to submit your abstracts for ICERI2016, the 9th annual International Conference of Education, Research and Innovation, which will be held in Seville (Spain) on the 14th, 15th and 16th of November, 2016. The deadline for abstract submission is July, 14th, 2016.

Every year, ICERI brings together more than 700 delegates from 80+ countries to present their ideas and share insights on teaching and learning methodologies and educational innovations. To make this strategic international networking successful and impactful, your paper is very much needed!

All experiences and projects in the area of education, technology and development are welcomed to be submitted as abstract proposal before July, 14th, 2016. More deadlines for different processes please click here.

Publications:

Accepted contributions will be included in the IATED Digital Library to form part of our database of innovative projects in Education and Technology.This publication will be sent to be reviewed for their inclusion in the ISI Conference Proceedings Citation Index.Conference Proceedings from the past editions of this conference (ICERI 2010, 2011, 2012, 2013 and 2014) are already indexed in the ISI Conference Proceedings Citation Index 

Additionally, IATED has become a member of Crossref, a not-for-profit membership organization for scholarly publishing working to make content easy to find, link, cite and assess. Due to this partnership, each published paper in ICERI2016 Proceedings will be assigned a DOI number (Digital Object Identifiers) for its easy citation and indexation.

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No One Left Behind Will Present at EDULEARN16!

The abstract submitted by No One Left Behind partner Helen Boulton from NTNU  titled THE ROLE OF GAME JAMS IN DEVELOPING INFORMAL LEARNING OF COMPUTATIONAL THINKING: A CROSS-EUROPEAN CASE STUDY has been accepted as in EDULEARN16 the 8th annual International Conference on Education and New Learning Technologies, hosted at Barcelona during 4th – 6th July, 2016.

 

EDULEARN is one of the largest international education conferences for lecturers, researchers, technologists and professionals from the educational sector. After 8 years, it has become a reference event where more than 700 experts from 80 countries will get together to present their projects and share their knowledge on teaching and learning methodologies and educational innovations. The 2016 edition of EDULEARN is sure to be among the most successful education conferences in Europe.

EDULEARN is more than a conference. It is an ideal platform for strategic international networking, the best place to present your innovations and projects about education and technology.

For more information, please click here.

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No One Left Behind project abstract has been accepted in iGBL

The abstract submitted by No One Left Behind project partner TU Graz team has been accepted in the forthcoming Irish Conference on Game-Based Learning (iGBL) to be held on 1st and 2nd September 2016 at Trinity College Dublin (TCD). The abstract is for the paper entitled ‘Pocket Code Game Jams challenge traditional classroom teaching and learning through game creation.’  The symposium would include the topics as: pedagogy, educational and social issues, gamification and serious games  and creative issues in game development.

Two rounds of submissions have been closed for discretion. The expansive range of works submitted range from research-based, practitioner-based submissions to proposals for workshops and game demos. The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

In this year, Derek Robertson, National Adviser for Emerging Technologies and Learning with Scottish Government’s educational agencies will be the keynote speaker. He also has a career in education as a primary school teacher, an ICT staff tutor in a council education department, and a lecturer at the University of Dundee.

So, if you are enthusiastic about games and would like to share your experience or meet like-minded people, then iGBL will be a great event to attend.


 

About iGBL – The Irish Conference on Game-Based Learning:

The Irish Conference on Game Based Learning (iGBL), formerly Irish Symposium on Game-Based Learning, now in its sixth year, provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change. It is a forum for like-minded people ( i.e., students, teachers,  researchers, or companies) to meet and share this enthusiasm for this platform.

  • Research students will have an opportunity to present their work, meet specialists in this field  and obtain feedback on their work.
  • Teachers and other practitioners will have the opportunity to discover new ideas and learn new game-based skills that they can integrate in their teaching.
  • Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

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Call for papers from GALA

No One Left Behind is calling you to submit papers to Games and Learning Alliance Conference (GALA 2016) by 10th July, 2016.

The Games and Learning Alliance conference (GALA 2016) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers, developers, practitioners and stakeholders with the aime to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

The conference also includes an exhibition, where developers can showcase their latest products.

The conference is organized by the Serious Games Society, which is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.

The GALA Conference 2016 Proceedings will be published on Springer Lecture Notes in Computer Science (LNCS) and the best papers in a special issue of the Int. Journal of Serious Games, as the previous years.

For more information, please visit http://conf.seriousgamessociety.org/2016/.

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GameJams – teaching mathematics via games in Spain, Tunisia and Canada this spring

During this spring,  several European Netowork of Living Lab (ENoLL) members across the world have been organising Game Jams in the context of the JamToday project. Using the game jam toolkit ENoLL members engaged with the world of Applied Game Jams and took up the challenge to teach mathematics via gamification!

Over the weekend of the 27th to the 29th of May JamToday Almería took place in Spain hosted by Guadalinfo. Girls Learning About Maths (GLAM) Games takes place in Ottawa, Canada hosted by 1125@Carlton and another is currently planned in Tunisia hosted by DigiArt Living Lab Tunis-Nabeul.

No One Left Behind supports these initiatives as we are using game jams to promote the use of #Pocket Code in education and help the kids at risk of social exclusion to engage more in class learning. 

ENoLL is the international federation of benchmarked Living Labs in Europe and worldwide. It provides co-creation, user engagement, test and experimentation facilities targeting innovation in many different domains such as energy, media, mobility, healthcare, agrifood, etc. As such, it is well placed to act as a platform for best practice exchange, learning and support, and Living Lab international project development.

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Samsung is joining No One Left Behind partner TU Graz/Catrobat in Game Jams across Austria

June till October 2016: Samsung and Catrobat roadshow in yellow school bus!

+Samsung and Catrobat: Bring yellow school bus to you to show and teach computational thinking skills to kids, using Pocket Code on smartphones and tablets.

The roadshow will run in cities all over Austria, Europe!

In case your school in Austria is interested in participating, there are still open slots! Details and registration form via http://coding.digitalebildung.at/

Details about the non-profit FOSS Catrobat project: http://www.catrobat.org/

Education site: http://education.catrobat.org/

Pocket Code on Google Play: http://catrob.at/pc

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No One Left Behind Consortium Meeting in Nottingham

The Nottingham Trent University hosted the consortium meeting of No One Left Behind project on 24th and 25th November. The meeting was attended by 18 participants from the 7 partners’ teams to review the latest developments and milestones achieved along this first year of the project, and to agree on the next steps in the project.

The project is currently running through 3 experimental pilots in eight schools involving about 600 students over 9 – 17 years old, across up to 12 subjects, in 3 countries (Austria, Spain and UK)  targeting different perspectives of students at risk of exclusion.

2015-11-24 18.34.20During the meeting our colleagues Nick Shopland, Andy Burton (NTU) and Dominic Martinovs (GameCity) moved to the Sneinton St Stephen’s Church school to conduct a live videoconference with the students in year 6 of Primary School who are using Pocket Code at classroom. Dan Gill coordinated the students with ages between 10-11 to demonstrate how to use Pocket Code on the subject of History.

Also during the meeting we had the opportunity to hear at first hand the teacher´s experiences using Pocket Code with their pupils, such as Lindsay Clark – Deputy Head of Sneinton St Stephens Primary School, Katy Wilkinson – Teacher and IT Co-ordinator and Andrew Crooks Also – Teaching Assistant both from Oakfield School and Sports. The students from these schools participating in the No One Left Behind pilot  are using Pocket Code with very good results.

 

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More pictures in our Flickr gallery 

 

Celebration

“No One left Behind” won the Grand Prix Best Connect Exhibitor in ICT 2015

The ICT 2015 event took place in Lisbon from October 20 to 22 with more than 5,700 attendees and a great exhibition area that hosted over 100 best-in-class projects results of European ICT Research & Innovation. The projects were grouped  in 3 Categories: Innovate, Connect, Transform and the participants also voted for the best stands in each one of the 3 exhibition themes.

On the last day of the event, No One Left Behind  was awarded with the Grand Prix Best Connect Exhibitor in the ICT 2015 “Young Minds” Awards.

Our colleagues Wolfgang Slany, Sabina Guaylupo and Lorena Carrillo took the stage at the main pavilion to receive the prize.

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The No One Left Behind stand received more than 300 visitors interested in our demos and in the application Pocket Code and also offering very important collaboration proposals for the project.

Wolfgang Slany during his interview with the EC press staff

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