Boosting games development for education and training in Europe

RAGE, Realising an Applied Gaming Eco-system, aims to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets that support game studios at developing applied games easier, faster and more cost-effectively. Check for further information

3D-games for TUNing and lEarnINg about hearing aids

3D Tune-In brings together relevant stakeholders from traditional gaming industries, academic institutes, a large European hearing aid manufacturer and hearing communities to produce digital games in the field of hearing aid technologies and hearing loss in children and older adults, addressing social inclusion, generating new markets and creating job opportunities  Check for further information

Gamification of prosocial learning for increased youth inclusion and academic achievement

ProsocialLearn is a 36-month (January 2015 – December 2017) project funded by the European Union, will deliver a series of disruptive innovations for the production and distribution of prosocial digital games that engage children, as well as stimulate technology transfer from the games industry to the educational sector.  Check for further information

BEACONING’S concept is to digitally enable play-learn in everyday spaces fostering cross-subject learning, facilitated by personified gamified lesson plan where context-aware educational resources and ad-hoc learning in the surrounding environment can be triggered. Check for further information

RRI-ICT Forum is a collaborative project, developed by a partnership committed to curate the RRI-ICT domain in H2020, facilitate community views and agenda, and empower other projects and the European Commission. This partnership includes complementary partners with a longstanding experience in the analysis of the interactions between ICT and societies